Black is not familiar with the sharp complications of the King's gambit, and gets mated in 10 moves.
mephisto2 -- bruced8
Veggiecheck (1) redhotpawn
2003.09.10 1-0 C30g
1.e4 e5 2.f4 Nc6 -
Black wants to avoid the gambit lines and declines. More usual ways to decline are Bc5, Nf6 or d6. And of course the Falkbeer counter gambit d5.
3.Nf3 f6? -
This move does nothing good defensively, and opens the diagonal h5-e8 as an attack line for white. Better alternatives are: exf4, Bc5, d6, d5, f5!?.
4.Nc3 exf4 5.d4 g5?? (D)
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Black ignores the threat along the h5-e8 diagonal. He needed to develop rather than defending the pawn. Bb4 or Ne7 were good moves.
6.Nxg5! fxg5 -
Relatively better 6. ... h5 to cover the diagonal. White would play 7.Nh3.
7.Qh5+ Ke7 8.Bc4! -
Stronger than 8.Qxg5. White brings another piece into play. That is the essence of the KG.
8...Nf6?? (D)
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The final mistake. He gets mated. White was winning, but it could take a while.
- ( 8...d5 9.Qxg5+ Kf7 10.Bxd5+ Be6 11.Bxe6+ Kxe6 12.Qf5+ Ke7 13.Nd5+ Ke8 14.Bxf4 Bd6
( 14...Nxd4? 15.Qe5+ )
15.Qh5+ Kd7 16.Qg4+ Ke8 17.Qg7 Bxf4 18.O-O Nce7 19.Rxf4 (D)
and the situation is hopeless for black. )
9.Qf7+ Kd6 10.Nb5# 1-0
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