A most instructive game demonstrating the pitfalls of poisoned pawns. Black's Q grabs one and white through a series of good moves traps her.
misslead -- Spassky2
Bad Bishops-Veggies clan match Red Hot Pawn
2003.09.24 1-0 B23d
1.e4 c5 2.Nc3 d6 3.g3 a6 4.Bg2 Nf6 5.Nge2 g6 6.d3 Bg7 7.Be3 O-O 8.h3 Nc6 9.O-O Bd7 10.Qd2 Qb6 -
not a bad move in itself, but it inspires white to set up a little trap. The most obvious continuation for
white now is to put a rook on b1 and go for queenside initiative, but white plays a psychologically fine move,
tempting black to grab a pawn. The White player, knows (by training and experience) very well the danger
of taking poisoned moves, especially the b2/7 pawn, and sees an opportunity to try that here.
11.f4!? Qxb2? (D)
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This is wrong. You can only take with an undefended Knight at c3, not if you don't have that tempo. Here, the Queen is defending Nc3. A better move for black was Rad8, still leaving white with an advantage. Now white takes strong advantage immediately
12.e5! dxe5 13.fxe5 Nxe5 14.Bxc5 Rac8 15.Rab1 Qxb1 16.Rxb1 Rxc5 17.Rxb7? (D)
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Not that good. With 17. ... Bxh3!? 18.Rxe7 Bxg2 19.Kxg2 Rfc8 black would have reduced whites advantage and still have fighting chances. White should have played immediately 17.Qe3!
17...Rfc8? -
But black doesn't take that chance and let's white restore full advantage.
18.Qe3! Kf8 19.Ra7 a5 20.Ra8 Ne8 21.Rxc8 Rxc8 22.Qa7 a4 23.Kf2 Rc7 24.Qb6 Bf6 25.Qb4 Nd6 -
Another attempt would be 25. ...h6. But after 26.d4 Nc6 Rxc6 27.Qxa4 white would still win
26.d4 Rb7?? -
Black was desperate, and knowing it was a clan match, he went on hoping to force something to get out of a lost position. Mistakes come easily then. The rest is history, white makes the kill flawlessly
27.Bxb7 Bxh3 28.dxe5 Bxe5 29.Nxa4 Nxb7 30.Qxb7 (D)
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A fine game, with an important lesson on move 11. ... Qxb2?. Pawns on b2/7 are often poisoned.
1-0
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